![morrowind sanctuary morrowind sanctuary](https://fextralife.com/wp-content/uploads/2017/01/eso-morrowind-screen-2-640x360.jpg)
The end effect is that using an item with this Enchantment on it will instantly restore your Magicka. This effect exploits an oddity in the Magicka calculation basically, the game sees that you have "full" mp when your Intelligence is drained to 0 regardless of what it was before, and thus gives you 100% of your Magicka back when the Intelligence is restored. 5 Enchanting Points Drain Intelligence 100 pts for 1 Second on Self Example spells that can be useful to maintain continuously in this manner include Levitate early on, and 100% Reflect or Spell Absorption later on. With a fifteen-second duration, natural charge regeneration will keep you from ever running out, and even with shorter durations it is unlikely that you'll be able to consume an entire Grand Soul. This allows you to repeatedly cast spells that would normally be prohibitively expensive to use so frequently.Ĭollectively, these benefits also mean that cast-on-use enchantments can sometimes be used as a substitute for a continuous effect enchantment, constantly re-activating the benefit without having to worry about failures, casting time, or mana consumption this can be useful either because you're not yet able to make a continuous effect enchantment, or because a continuous effect for that spell wouldn't fit in any item. At 110 (accessible with buffs), every item will cost only 1 charge to use.
![morrowind sanctuary morrowind sanctuary](https://pbs.twimg.com/media/E4Hff5NVIAA9O81.jpg)
![morrowind sanctuary morrowind sanctuary](https://www.denofgeek.com/wp-content/uploads/2021/03/Oblivion.png)
This page summarizes some useful enchantments for players to create or use as inspiration for their own enchantments.
![morrowind sanctuary morrowind sanctuary](https://media.moddb.com/images/members/1/450/449124/profile/Ebonheart_Full.png)